TWELVE CLASSES / TWELVE SIGNATURE ABILITIES

CHOOSE YOUR EDGE.

Each runner has a distinct weapon, passive and signature. Press Q for your class ability and E for overdrive. Riftblade automatically slashes enemies within reach.

12 / 12 RUNNERS
PERMANENT CLASS RESEARCH

STRIKER UPGRADES.

MEMORY FRAGMENTS6 ◈
LEVEL 1 / 0 OF 9 RESEARCHEDResearch a node, then follow its branch.

Earn fragments by clearing chapters, defeating enemies and bosses. Permanent research applies when you start a new mission.

STORY CAMPAIGN / RECOVERED SIGNALS

THE CITY THAT REMEMBERED.

The campaign begins with PLAY STORY CAMPAIGN. Your recovered dialogue and endings stay here between runs.

MERIDIAN / THREAT INTELLIGENCE

KNOW YOUR ENEMY.

Five guardians. Fourteen hostile signals. Three elite modifiers. Learn their warnings and find your opening.

RUNNER FIELD GUIDE

MOVE. DASH.
TURN THE TIDE.

Ranged weapons auto-fire at the nearest enemy. Hold left click to aim manually. Riftblade automatically slashes nearby enemies; move within reach.

WASD / ARROWS
MoveKeep open space around you. Red and orange warnings show incoming attacks.
SPACE
DashPass through danger while invulnerable and damage enemies in your path.
Q
Class signatureEach class has a unique ability with its own cooldown. Upgrade it in your class tree.
E
OverdriveReach the energy requirement, then unleash a blast and rapid fire.
P / ESC
Mission controlPause, check your build, read the journal, or plan class research.

Complete optional bonus objectives for extra fragments. Elites are marked with a gold crown and a modifier. Reroll field upgrades once each chapter. Field modules last for one run; class research is permanent. Five different bosses guard chapters 2, 3, 5, 6, and 8. Open the enemy field guide to learn their attacks.

RUNNER RECORD / EVERY RUN COUNTS

LEAVE YOUR MARK.

0 MISSIONS / 0 HOSTILES / 0 GUARDIANS

Achievements award extra memory fragments once. Progress and rewards are saved when a mission ends or you return to the hangar.

MAKE YOURSELF AT HOME

YOUR RIFT.

SOUND
VISUALS & STORY

Difficulty is selected in the hangar. Your settings and progress stay on this browser.