Twelve runners. One impossible city.Build your edge. Break the firewalls. Bring Meridian home.
Talk with LUMEN, Mira and Ivo in cinematic dialogue. Recover a lost city—and decide what comes home.
Shape your run. Reroll for a better fit.
Take the extra risk. Bring home more.
Ten achievements. Permanent progress.
Stay in the marked area.
Install one of 36 run modules. Your class research stays with you between missions.
Follow LUMEN’s signal.
Your class signature.
Meridian is still waiting.
Each runner has a distinct weapon, passive and signature. Press Q for your class ability and E for overdrive. Riftblade automatically slashes enemies within reach.
No matching runners. Try another name, weapon, or ability.
Earn fragments by clearing chapters, defeating enemies and bosses. Permanent research applies when you start a new mission.
The campaign begins with PLAY STORY CAMPAIGN. Your recovered dialogue and endings stay here between runs.
Five guardians. Fourteen hostile signals. Three elite modifiers. Learn their warnings and find your opening.
Ranged weapons auto-fire at the nearest enemy. Hold left click to aim manually. Riftblade automatically slashes nearby enemies; move within reach.
Complete optional bonus objectives for extra fragments. Elites are marked with a gold crown and a modifier. Reroll field upgrades once each chapter. Field modules last for one run; class research is permanent. Five different bosses guard chapters 2, 3, 5, 6, and 8. Open the enemy field guide to learn their attacks.
0 MISSIONS / 0 HOSTILES / 0 GUARDIANS
Achievements award extra memory fragments once. Progress and rewards are saved when a mission ends or you return to the hangar.
Difficulty is selected in the hangar. Your settings and progress stay on this browser.